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*Powerups don't give any points. | *Powerups don't give any points. | ||
Damage is calculated based on how many players are with you on the team | <h3>Damage is calculated based on how many players are with you on the team</h3> | ||
*1 player = 1.3x damage | (you get 1.3 points for every damage dealt) | *1 player = 1.3x damage | (you get 1.3 points for every damage dealt) | ||
*2 players = 0.8x damage | (you get 0.8 points for every damage dealt) | *2 players = 0.8x damage | (you get 0.8 points for every damage dealt) | ||
*3 players = 0.5x damage | (you get 0.5 points for every damage dealt) | *3 players = 0.5x damage | (you get 0.5 points for every damage dealt) | ||
*4 players = 0.3x damage | (you get 0.3 points for every damage dealt) | *4 players = 0.3x damage | (you get 0.3 points for every damage dealt) |
Revision as of 09:09, 3 October 2023
This is the official guide for the Last Stand Score System.
- Each kill grants you +100 points for each enemy type.
- For every damage point you deal, you get +1 point.
- -1000 points get deducted from you score each time you get bitten.
- A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
- Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
- No points get deducted from your score for friendly fire.
- Powerups don't give any points.
Damage is calculated based on how many players are with you on the team
- 1 player = 1.3x damage | (you get 1.3 points for every damage dealt)
- 2 players = 0.8x damage | (you get 0.8 points for every damage dealt)
- 3 players = 0.5x damage | (you get 0.5 points for every damage dealt)
- 4 players = 0.3x damage | (you get 0.3 points for every damage dealt)