No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
*Each kill grants you +100 points for each enemy type. | *Each kill grants you +100 points for each enemy type. | ||
*For every damage point you deal, you get +1 point. | *For every damage point you deal, you get +1 point. | ||
*-1000 points get deducted from you score each time you get | *-1000 points get deducted from you score each time you get hit from all types of enemies. | ||
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins! | *A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins! | ||
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score. | *Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score. |
Revision as of 09:41, 3 October 2023
This is the official guide for the Last Stand Score System.
How to get (or lose) points
- Each kill grants you +100 points for each enemy type.
- For every damage point you deal, you get +1 point.
- -1000 points get deducted from you score each time you get hit from all types of enemies.
- A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
- Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
- No points get deducted from your score for friendly fire.
- Powerups don't give any points.
Damage is calculated based on how many players are with you on the team
- 1 player = 1.3x damage | (you get 1.3 points for every damage dealt)
- 2 players = 0.8x damage | (you get 0.8 points for every damage dealt)
- 3 players = 0.5x damage | (you get 0.5 points for every damage dealt)
- 4 players = 0.3x damage | (you get 0.3 points for every damage dealt)