Last Stand Score System: Difference between revisions

From Divr Wiki
No edit summary
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div class="backtotournament">
  [[Image:backtotournament.png|link=Last Stand Tournament]]
</div><br>
<div class="tournament_image">
<div class="tournament_image">
   [[Image:score banner.jpg|link=Last Stand Tournament]]
   [[Image:score banner.jpg|link=]]
</div>
</div>


This is the official guide for the Last Stand Score System.
<h1>This is the official guide for the Last Stand Score System.</h1>


<h3>How to get (or lose) points</h3>
*Each kill grants you +100 points for each enemy type.
*Each kill grants you +100 points for each enemy type.
*For every damage point you deal, you get +1 point.
*For every damage point you deal, you get +1 point.
*-1000 points get deducted from you score each time you get bitten.
*-1000 points get deducted from you score each time you get hit from all types of enemies.
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
Line 13: Line 18:
*Powerups don't give any points.
*Powerups don't give any points.


Damage is calculated based on how many players are with you on the team
<h3>Damage is calculated based on how many players are with you on the team</h3>
*1 player = 1.3x damage &nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp; (you get 1.3 points for every damage dealt)
*1 player = 1.3x damage &nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp; (you get 1.3 points for every damage dealt)
*2 players = 0.8x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.8 points for every damage dealt)
*2 players = 0.8x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.8 points for every damage dealt)
*3 players = 0.5x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.5 points for every damage dealt)
*3 players = 0.5x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.5 points for every damage dealt)
*4 players = 0.3x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.3 points for every damage dealt)
*4 players = 0.3x damage &nbsp;&nbsp;&nbsp;| &nbsp;&nbsp; (you get 0.3 points for every damage dealt)

Latest revision as of 11:13, 10 October 2023

 


 

This is the official guide for the Last Stand Score System.

How to get (or lose) points

  • Each kill grants you +100 points for each enemy type.
  • For every damage point you deal, you get +1 point.
  • -1000 points get deducted from you score each time you get hit from all types of enemies.
  • A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
  • Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
  • No points get deducted from your score for friendly fire.
  • Powerups don't give any points.

Damage is calculated based on how many players are with you on the team

  • 1 player = 1.3x damage      |    (you get 1.3 points for every damage dealt)
  • 2 players = 0.8x damage    |    (you get 0.8 points for every damage dealt)
  • 3 players = 0.5x damage    |    (you get 0.5 points for every damage dealt)
  • 4 players = 0.3x damage    |    (you get 0.3 points for every damage dealt)