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(Created page with "<h2>About DIVR Labs</h2> We focus on the LBVR (location-based virtual reality), where the game content and the arena complement each other. Thanks to this, you get to free roam our 1614 sq. ft. arena that will have all your senses hooked on the 4D elements. We design our own games that transport you in time and space. Come test for yourself how fine the line between the fantasy and reality can get. <h2>History</h2> <h3>2016</h3> Ondra Bach and his team of mobile game...")
 
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<h2>About DIVR Labs</h2>
<h1>About Divr Labs</h1>


We focus on the LBVR (location-based virtual reality), where the game content and the arena complement each other. Thanks to this, you get to free roam our 1614 sq. ft. arena that will have all your senses hooked on the 4D elements. We design our own games that transport you in time and space. Come test for yourself how fine the line between the fantasy and reality can get.
Welcome to Divr Labs, where we dive deep into the world of Location-Based Virtual Reality (LBVR), blending the realms of gaming and physical space. Our immersive experiences unfold within our expansive 1,614 square foot arenas, engaging all your senses with 4D elements. We take pride in crafting our unique games that transport you through time and space, blurring the line between fantasy and reality.


<h2>History</h2>
<h2>History</h2>
Line 7: Line 7:
<h3>2016</h3>
<h3>2016</h3>


Ondra Bach and his team of mobile games developers discover a new dimension of entertainment. Teamed up with Jakub Kučera and Honza Galgonek, the fascination by the VR technology leads the group to create their first VR game, intended for home use. Jakub comes up with the idea for [[Blue Effect]] VR, while Honza secures the financial background for the new company.
In 2016, Ondra Bach and his team of mobile game developers embarked on an exciting journey. Their fascination with Virtual Reality (VR) technology led to the creation of their first VR game designed for home use. Jakub Kučera conceived the idea for [[Blue Effect]] VR, while Honza Galgonek secured the financial backing for their new venture.


<h3>2017</h3>
<h3>2017</h3>


DIVR Labs is starting its operations. Working on their debut, [[Blue Effect]] VR, brings along a change in perspective - it is the location-based VR, or so-called LBVR, that is starting to earn the spotlight on the VR scene. That means developing games that take place in an arena and in which the content of the game copies the physical surroundings. The greatest advantage of LBVR is its impact onall human senses, provided by both the 4D headset and the possibility of a free roam within a larger area. DIVR Labs is joined by Martin Tichota who contributes technological skills essential for LBVR.
Divr Labs officially commenced operations in 2017. As we delved into our debut project, [[Blue Effect]] VR, we recognized the rising prominence of Location-Based VR (LBVR) on the VR scene. LBVR involves crafting games set in arenas that seamlessly integrate with physical surroundings. This approach enhances the immersive experience by engaging all human senses, made possible by 4D headsets and unrestricted movement within a larger area. We welcomed Martin Tichota, whose technological expertise was pivotal for LBVR.


<h3>2018</h3>
<h3>2018</h3>


Switching the focus to LBVR paid off. We are launching [[Golem]] VR, a game situated in the arena built within Prague's [[Hamleys]] toy store. The story of medieval Prague where people get to bring the powerful Golem to life and become heroes of a famous legend, is an enormous success. In a single year, Golem is revived by 60 thousand players and we are celebrating. Golem is awarded the Czech game of 2018.
Our shift towards LBVR paid off, resulting in the launch of [[Golem]] VR, set in an arena within [[Hamleys Prague | Prague's Hamleys]] toy store. This medieval Prague adventure, where players bring the powerful Golem to life and become heroes of a famous legend, enjoyed tremendous success. In a single year, "Golem" enraptured 60 thousand players and earned the title of Czech Game of 2018.


<h3>2019</h3>
<h3>2019</h3>


We are developing a new action game [[Arachnoid]], characterized by a more intense cooperation of the player with their surroundings and co-players, as well as alternative endings to the story. This proves our theory that VR works better with game dramaturgy than cinematic language. Our game Golem VR is nominated in “The best location-based entertainment” category of the international VR Awards competition.
We ventured into the development of [[Arachnoid]], an action game featuring intense player interaction with their surroundings and co-players, along with multiple story endings. This experiment validated our belief that VR excels when guided by game dramaturgy rather than cinematic language. "Golem" VR received a nomination in the "Best Location-Based Entertainment" category at the international VR Awards competition.


<h3>2020</h3>
<h3>2020</h3>


We are introducing a new title - [[Meet the Dinosaurs]] VR, opening a new franchise in [[Premium Outlet Prague]], as well as our own arena in Dubai. The concept of arena is unified and defined so that in the future, the visitors in all the venues can play any game from our production. The promising start of an expansion is brought to a halt by the covid-19 pandemics and leaves us with a simple goal - to survive in a safe mode.
[[Meet the Dinosaurs]] VR made its debut, initiating a new franchise within [[Premium Outlet Prague]] and introducing our own arena in Dubai. We unified the arena concept, ensuring that visitors at all venues could enjoy any game from our production. Unfortunately, the promising expansion was temporarily halted by the COVID-19 pandemic, prompting us to focus on survival in safe mode.


<h3>2021</h3>
<h3>2021</h3>


[[Meet the Dinosaurs]] VR is nominated in the category “The best location-based entertainment” of the international VR Awards contest. Thanks to the current investors led by Honza Galgonek, DIVR Labs survives the worst. Our CEO Lukáš Marek jumps on the opportunity of a lifetime - to build a global lovebrand in a new type of entertainment.
[[Meet the Dinosaurs]] VR received a nomination in the "Best Location-Based Entertainment" category at the international VR Awards competition. With support from current investors, led by Honza Galgonek, Divr Labs weathered the storm. Our CEO, Lukáš Marek, seized a remarkable opportunity - to establish a global lovebrand in this innovative form of entertainment.


<h3>2022</h3>
<h3>2022</h3>


We are gaining investment of millions of Euros from EC Investments, led by Daniel Křetínský and Patrik Tkáč. We are not wasting any time and preparing to open new venues in [[London]] and [[Westfield Mall of Scanndinavia | Stockholm]]. The creative studio renews its intensive work on new content. Although LBVR remains the priority, the new content also allows for its home use.
We secured a multi-million Euro investment from EC Investments, under the leadership of Daniel Křetínský and Patrik Tkáč. We wasted no time, preparing to open new venues in [[Westfield London | London]] and [[Westfield Mall of Scandinavia | Stockholm]]. Our creative studio resumed intensive work on new content, prioritizing LBVR.
 
<h3>2023</h3>
In 2023, Divr Labs continued to forge ahead in the realm of immersive entertainment. This year marked the introduction of [[Last Stand]], a riveting zombie shooter that swiftly gained popularity among our customers. [[Last Stand]] injected a surge of adrenaline into our portfolio, captivating the imaginations of those seeking high-octane adventures.
 
Committed to extending our impact and making our pioneering experiences more accessible, we embarked on an exciting journey into franchising. This strategic initiative aimed to share the enchantment of Divr Labs with a broader audience. In pursuit of this goal, we proudly unveiled the Pop up Arena, an effortlessly deployable LBVR arena. This innovative solution simplifies the setup of our immersive content, opening doors to thrilling possibilities for bringing our unique experiences to diverse locations and audiences.

Latest revision as of 08:43, 12 October 2023

About Divr Labs

Welcome to Divr Labs, where we dive deep into the world of Location-Based Virtual Reality (LBVR), blending the realms of gaming and physical space. Our immersive experiences unfold within our expansive 1,614 square foot arenas, engaging all your senses with 4D elements. We take pride in crafting our unique games that transport you through time and space, blurring the line between fantasy and reality.

History

2016

In 2016, Ondra Bach and his team of mobile game developers embarked on an exciting journey. Their fascination with Virtual Reality (VR) technology led to the creation of their first VR game designed for home use. Jakub Kučera conceived the idea for Blue Effect VR, while Honza Galgonek secured the financial backing for their new venture.

2017

Divr Labs officially commenced operations in 2017. As we delved into our debut project, Blue Effect VR, we recognized the rising prominence of Location-Based VR (LBVR) on the VR scene. LBVR involves crafting games set in arenas that seamlessly integrate with physical surroundings. This approach enhances the immersive experience by engaging all human senses, made possible by 4D headsets and unrestricted movement within a larger area. We welcomed Martin Tichota, whose technological expertise was pivotal for LBVR.

2018

Our shift towards LBVR paid off, resulting in the launch of Golem VR, set in an arena within Prague's Hamleys toy store. This medieval Prague adventure, where players bring the powerful Golem to life and become heroes of a famous legend, enjoyed tremendous success. In a single year, "Golem" enraptured 60 thousand players and earned the title of Czech Game of 2018.

2019

We ventured into the development of Arachnoid, an action game featuring intense player interaction with their surroundings and co-players, along with multiple story endings. This experiment validated our belief that VR excels when guided by game dramaturgy rather than cinematic language. "Golem" VR received a nomination in the "Best Location-Based Entertainment" category at the international VR Awards competition.

2020

Meet the Dinosaurs VR made its debut, initiating a new franchise within Premium Outlet Prague and introducing our own arena in Dubai. We unified the arena concept, ensuring that visitors at all venues could enjoy any game from our production. Unfortunately, the promising expansion was temporarily halted by the COVID-19 pandemic, prompting us to focus on survival in safe mode.

2021

Meet the Dinosaurs VR received a nomination in the "Best Location-Based Entertainment" category at the international VR Awards competition. With support from current investors, led by Honza Galgonek, Divr Labs weathered the storm. Our CEO, Lukáš Marek, seized a remarkable opportunity - to establish a global lovebrand in this innovative form of entertainment.

2022

We secured a multi-million Euro investment from EC Investments, under the leadership of Daniel Křetínský and Patrik Tkáč. We wasted no time, preparing to open new venues in London and Stockholm. Our creative studio resumed intensive work on new content, prioritizing LBVR.

2023

In 2023, Divr Labs continued to forge ahead in the realm of immersive entertainment. This year marked the introduction of Last Stand, a riveting zombie shooter that swiftly gained popularity among our customers. Last Stand injected a surge of adrenaline into our portfolio, captivating the imaginations of those seeking high-octane adventures.

Committed to extending our impact and making our pioneering experiences more accessible, we embarked on an exciting journey into franchising. This strategic initiative aimed to share the enchantment of Divr Labs with a broader audience. In pursuit of this goal, we proudly unveiled the Pop up Arena, an effortlessly deployable LBVR arena. This innovative solution simplifies the setup of our immersive content, opening doors to thrilling possibilities for bringing our unique experiences to diverse locations and audiences.