Last Stand Score System: Difference between revisions

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   [[Image:backtotournament.png|link=Last Stand Tournament]]
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*Each kill grants you +100 points for each enemy type.
*Each kill grants you +100 points for each enemy type.
*For every damage point you deal, you get +1 point.
*For every damage point you deal, you get +1 point.
*-1000 points get deducted from you score each time you get bitten.
*-1000 points get deducted from you score each time you get hit from all types of enemies.
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.

Latest revision as of 11:13, 10 October 2023

 


 

This is the official guide for the Last Stand Score System.

How to get (or lose) points

  • Each kill grants you +100 points for each enemy type.
  • For every damage point you deal, you get +1 point.
  • -1000 points get deducted from you score each time you get hit from all types of enemies.
  • A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
  • Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
  • No points get deducted from your score for friendly fire.
  • Powerups don't give any points.

Damage is calculated based on how many players are with you on the team

  • 1 player = 1.3x damage      |    (you get 1.3 points for every damage dealt)
  • 2 players = 0.8x damage    |    (you get 0.8 points for every damage dealt)
  • 3 players = 0.5x damage    |    (you get 0.5 points for every damage dealt)
  • 4 players = 0.3x damage    |    (you get 0.3 points for every damage dealt)