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<div class="backtotournament"> | |||
[[Image:backtotournament.png|link=Last Stand Tournament]] | |||
</div><br> | |||
*Each kill grants you +100 points for each enemy type | <div class="tournament_image"> | ||
*For every damage point you deal, you get +1 point | [[Image:score banner.jpg|link=]] | ||
*-1000 points get deducted from you score each time you get | </div> | ||
*A multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Precision wins! | |||
<h1>This is the official guide for the Last Stand Score System.</h1> | |||
<h3>How to get (or lose) points</h3> | |||
*Each kill grants you +100 points for each enemy type. | |||
*For every damage point you deal, you get +1 point. | |||
*-1000 points get deducted from you score each time you get hit from all types of enemies. | |||
*A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins! | |||
*Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score. | *Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score. | ||
*No points get deducted from your score for friendly fire | *No points get deducted from your score for friendly fire. | ||
*Powerups don't give any points. | |||
Damage is calculated based on how many players are with you on the team | <h3>Damage is calculated based on how many players are with you on the team</h3> | ||
*1 player | *1 player = 1.3x damage | (you get 1.3 points for every damage dealt) | ||
*2 players | *2 players = 0.8x damage | (you get 0.8 points for every damage dealt) | ||
*3 players | *3 players = 0.5x damage | (you get 0.5 points for every damage dealt) | ||
*4 players | *4 players = 0.3x damage | (you get 0.3 points for every damage dealt) |
Latest revision as of 11:13, 10 October 2023
This is the official guide for the Last Stand Score System.
How to get (or lose) points
- Each kill grants you +100 points for each enemy type.
- For every damage point you deal, you get +1 point.
- -1000 points get deducted from you score each time you get hit from all types of enemies.
- A combo multiplier of 100% is applied for every headshot, which can be stacked for the maximum of 500% for every kill and damage you deal. Missing a headshot breaks this combo. Precision wins!
- Throughout the map you can find hidden cases, shoot them for additional +1000 points to your score.
- No points get deducted from your score for friendly fire.
- Powerups don't give any points.
Damage is calculated based on how many players are with you on the team
- 1 player = 1.3x damage | (you get 1.3 points for every damage dealt)
- 2 players = 0.8x damage | (you get 0.8 points for every damage dealt)
- 3 players = 0.5x damage | (you get 0.5 points for every damage dealt)
- 4 players = 0.3x damage | (you get 0.3 points for every damage dealt)